Showing posts with label handheld gaming systems. Show all posts
Showing posts with label handheld gaming systems. Show all posts

10.26.2021

Too Late to the Party

Return with me to the distant past of...oh, let's call it 2005 or so. Cell phones are everywhere, but not yet universal. While a significant percentage of high school students have their own mobile, a cell phone is still a "going off to college" thing, as often as not.

Facebook and YouTube are in their larval states. AOL Instant Messenger is still extremely popular. Various phones were integrating limited browser functions, but with mobile phones like the RAZR, texting was still the primary form of communication.

It was into this environment that Sony, a company known for being willing to try weird experiments, released a device called the "mylo COM-1"in September of 2006. The name stood for MY Life Online, and it was a little miniature tablet thingie with a slide-out keyboard. It could run a web browser and do email anywhere there was a wifi signal.

Thing is, despite being targeted largely at teens who didn't have cell phones, it had a sort of jellybean Playskool "My First Toy Handheld" look about it and cost $350 at launch. That was a lot of clams for something that looked like a kiddie toy and had a crude 2.4" 320x240 pixel display.

So less than a year and a half later, in January of 2008, Sony dropped the "mylo COM-2" on the market. The COM-2 was slicker and more adult-looking, sharing its form factor with the PlayStation Portable.

It had a tack-sharp 3" 640x480 LCD that added touchscreen functionality, and a tethered stylus was included, attached to the neoprene carrying sleeve. They keyboard was improved, and was now backlit. There were menu shortcuts for the most popular communications apps of the day...


The browser now supported Flash for playing YouTube videos and online games. There was a 1.3MP camera on the backside with a convex mirror next to the lens for taking selfies. The desktop could be configured with your most-used apps.


It had its own built-in music and video players, and a photo album. It had a feed reader and built-in games. It could transmit music and pictures to other nearby mylos. 



It was really a slick little device...


Thing is, between the launch of the COM-1 and COM-2, it was almost instantly rendered obsolete by the announcement of the iPhone, which could do all of this stuff and then some. Plus, you know, you could use the Apple device to make phone calls.

The COM-2, launched in January for $299 (yes, all that added capability over the COM-1 came with a fifty dollar price cut; Sony could see the writing on the wall) and by the 2008 holiday season was being fire-saled for $199. Slow sales caused it to be quietly discontinued by the end of the following year.

Smartphones and tablets killed a lot of categories: They decimated handheld GPS's and cheap cameras and palmtop computers; they cut deeply into the sales of calculators and handheld games and MP3 players. The one thing they killed that almost nobody remembers is the "smart not-phone", since it was only around for a year or so and sank without a ripple.

.

8.26.2011

I bow to the master.

I've got a few older handheld video games: A Gameboy and a Game Gear and a Game Boy Advance, but this is the best shrine to old handhelds I've seen. And they're all mounted with velcro so he can take them down and play them.

Now I'm all nostalgic for my old Tomy Hit & Missile...

12.26.2010

Handhelds again...

The experiment with the Gameboy Advance was annoying.

The games I tried were remarkably sophisticated for a handheld console, considering that my previous handheld experiences had been limited to the Game Boy and Sega Game Gear. Need For Speed: Porsche Unleashed retained at least the flavor of the PC version, and Eye of the Beholder was pretty much identical to the classic SSI PC games; unsurprising considering that the Game Boy Advance probably had roughly the same wheaties as the 286 on which I first experienced the classic "Gold Box" AD&D computer games.

The fatal flaw of the GBA was the unlit LCD screen, which really cut down on the places where I could really enjoy it. It quickly began gathering dust...

9.15.2009

Speaking of handheld games...

I had this one when I was maybe ten or eleven that I traded away from a neighborhood kid. You controlled this missile launcher at the bottom of the screen with a knob that moved it left and right and a button that sent your missile shooting straight up towards the top of the screen.

Enemy aircraft crossed from left to right at different speeds and altitudes. When it died, I cracked it open and was fascinated to see that it was entirely electromechanical: Each flight level of aircraft was a filmstrip that scrolled in a continuous loop. Your missile ran on a vertical track; the "reload" time was how long it took to get the little backlit plastic missile back down to the bottom of the screen.

Given all the monkey motion going on inside that little plastic case, it's a wonder that it survived as long as it did in my hands.

9.13.2009

Fossil-ish...

I like supporting local retailers, and there's a little joint called The Game Station that I try to stop by once a month or so, even if it's just to take advantage of their 3-for-$20 DVD wall.

Every time I'm in there, I glance in the case full of handhelds, just to see what's new, since I've been planning on adding to my feeble handheld collection for some time now. (Currently I only have the original Game Boy and the Sega Game Gear.) Yesterday, I noticed that they had a couple of Game Boy Advance units for, like $16 each, and a copy of Eye of the Beholder for $8. Heck, that's almost free! And for an old-school D&D geek like myself, that's a nearly irresistible combination.

Let's see how this thing works...

8.15.2007

Mortal Kombat!!!1!!!one!

Just found the Mortal Kombat II cartridge for my Sega Game Gear in the bottom of a box full of old software docs while cleaning up around the crib.

There goes my productivity for the day.